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.NET Design Patterns Tutorial - For Beginners & Professionals

.NET Design Patterns in C#,Design Patterns with Example in .Net C#,.NET Design Pattern and Practices,Design Pattern Real World Example in .Net C#
 
Author : Shailendra Chauhan
updated on 26 Sep 2016

Decorator pattern falls under Structural Pattern of Gang of Four (GOF) Design Patterns in .Net. Decorator pattern is used to add new functionality to an existing object without changing its structure. Hence Decorator pattern provides an alternative way to inheritance for modifying the behavior of an object. In this article, I would like share what is decorator pattern and how is it work?

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Composite pattern falls under Structural Pattern of Gang of Four (GOF) Design Patterns in .Net. Composite Pattern is used to arrange structured hierarchies. In this article, I would like share what is composite pattern and how is it work?

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Bridge pattern falls under Structural Pattern of Gang of Four (GOF) Design Patterns in .Net. All we know, Inheritance is a way to specify different implementations of an abstraction. But in this way, implementations are tightly bound to the abstraction and can not be modified independently.

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Adapter pattern falls under Structural Pattern of Gang of Four (GOF) Design Patterns in .Net. The Adapter pattern allows a system to use classes of another system that is incompatible with it. It is especially used for toolkits and libraries. In this article, I would like share what is adapter pattern and how is it work?

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Singleton pattern is one of the simplest design patterns. This pattern ensures that a class has only one instance and provides a global point of access to it.

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Prototype pattern is used to create a duplicate object or clone of the current object to enhance performance. This pattern is used when creation of object is costly or complex.

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Builder pattern builds a complex object by using simple objects and a step by step approach. Builder class builds the final object step by step. This builder is independent of other objects. The builder pattern describes a way to separate an object from its construction. The same construction method can create different representation of the object.

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

Abstract Factory method pattern falls under Creational Pattern of Gang of Four (GOF) Design Patterns in .Net. It is used to create a set of related objects, or dependent objects. Internally, Abstract Factory use Factory design pattern for creating objects. It may also use Builder design pattern and prototype design pattern for creating objects.

 

 

Author : Shailendra Chauhan
updated on 26 Sep 2016

In Factory pattern, we create object without exposing the creation logic. In this pattern, an interface is used for creating an object, but let subclass decide which class to instantiate. The creation of object is done when it is required. The Factory method allows a class later instantiation to subclasses.

 

 

Author : Shailendra Chauhan
updated on 24 Feb 2017

In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a book (Design Patterns: Elements of Reusable Object-Oriented Software) for explaining the concept of Design Pattern in Software development. These four authors are collectively known as Gang of Four (GOF).

 

 

Author : Shailendra Chauhan

Design patterns provide solutions to common problems which occur in software design. Design patterns are about reusable designs and interactions of objects.

 

 

Author : Shailendra Chauhan
updated on 07 Aug 2013

Software design principles are a set of guidelines that helps developers to make a good system design. The most important principle is SOLID principle. The key software design principles are as:

 

 

 
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